technical language
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Summary
Sansa Stark a brilliant young forensic anthropologist who has dedicated her life to investigating what happened to people who died thousands of years ago, which has led her to become emotionally detached from the people around her. Sandor Clegane is a bad-tempered FBI agent with a deep-rooted sense of honour and order who has dedicated his entire career to catching people who hurt others, but old scars from his past prevent him from becoming truly attached to anyone; what will happen when these people have to meet and coexist for the sake of a murder case, will these two professionals be able to resolve their differences, will love emerge or will they end up hating each other's guts? Only fate could tell.
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Mystery Work
Part of tkendgamefest2023, Calli's private library
Summary
This is part of an ongoing challenge and will be revealed soon!
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A drabble where I try to explain why Kathryn had to orient the Shuttle for reentry by hand, based on how the real Shuttle worked. My chosen explanation has some fun implications.
Might add more chapters where I try to explains other parts of the movie. We'll see.
WARNING: Pretty technical. You don't need to understand the theory behind Shuttle reentry control to enjoy this story, but it's probably better if you do. This video covers most of it:
https://www.youtube.com/watch?v=lA91evJ-wdk -
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Summary
The first sign is not corruption. It is better coolant flow.
An Ironkin maintenance unit logs a minor anomaly inside a Forgehold’s Ancestor Core vault: regulators rebalance faster than forecast, stress simulations stabilise ahead of historical record, and no authorised update explains the change.
The improvement remains below mandatory reporting threshold. So the system keeps it.
Across the Forgehold, optimisation becomes baseline. Baseline becomes doctrine. Doctrine becomes dependency.
Nothing screams. Nothing mutates. No one is forced. Every step is reasonable.
Series
- Part 14 of Necessary Heresy Warhammer 40,000
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Lost Stars from the Island South of Vaugarde by Thornfan
Fandoms: In Stars And Time (Video Game)
13 Jun 2026
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Summary
In the corner of your mind's eye, on the outskirts of your consciousness, you hear a voice. Soft and gentle, it directs you to look to the stars for guidance whenever you are lost.
You feel large hands on your shoulders, pointing you to Crux and guiding you south.
(You taste salt mix with sugar on your tongue as your boat sails away from the Southern Pointers, away from home.)
You remember that the Universe leads, and you follow.
Or: Siffrin from an AU where the country is south of Vaugarde instead looks to the stars for guidance and is sad.
