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Summary
After ten years apart, Clarke and Lexa are thrown back into each other's lives under rather unconventional circumstances.
Lexa, frontrunner of The Grounders, is about to lose everything she's worked so hard for. Constantly in the tabloids for her drunken playgirl escapades, her label and her bandmates are sick of it. Meanwhile, Clarke has just missed out on an incredible opportunity to showcase her art overseas and her friends are tired of her moping around.
When their friends conspire to get Clarke a job as Lexa's sober companion on The Grounders' next tour, will they be able to overcome the past and regain all they've lost?
Bookmarked by Meekles
13 Jun 2026
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A year after the *Convergence* fractured the earth and unleashed a nightmare menagerie of alien monsters into humanity's backyard, survival is the only currency. Clarke Griffin is tracking a path through the dead ruins, guided entirely by the cryptic coordinates hidden within her late father’s journal. But when her mobile fortress, *The Mountain*, is suddenly ambushed by a lethal pack of armored Gorgon-Beasts, the line between life and death narrows to inches. Just as her crew is about to take a devastating hit, a breathtaking blur of steel cuts through the chaos. Enter Lexa—the fierce, dual-sword-wielding commander of an elite special forces squad driving a twin armored rig. Two formidable leaders, two separate crews, and one brutal fight for survival. In a world this deadly, a shared path might be the only way out.
Bookmarked by Meekles
10 Jun 2026
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In the quiet town of Arkadia, twenty-year-old Clarke Griffin spends her days painting storms and hiding from a world that has always felt too loud. Living with Tourette's has taught her to expect judgment, distance, and disappointment-so she keeps her world small, safe, and carefully controlled.
Lexa Woods lives differently.
A young sheriff trying to outrun her own past, Lexa fills her days with patrols, early mornings at the gym, and watching the girl on the porch who paints like she's pouring pieces of herself onto the canvas.
Their connection begins quietly-a few words, a shared silence, a daisy left on a step-but something deeper begins to grow.
Clarke is convinced she's too much for anyone to stay.
Lexa has already decided she isn't going anywhere.
In a story built on patience, quiet understanding, and moments that mean more than words ever could, Clarke and Lexa discover that sometimes the bravest thing you can do is simply let someone stay.
Bookmarked by Meekles
22 May 2026
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Science and technology were always a part of their lives on the Ark. When the light of humanity finally goes out, it's up to Clarke and her closest allies, Arker and Grounder alike, to do better.
Bookmarked by Meekles
27 Apr 2026
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What if the Landing location for The 100 was compromised by a missile fired by those in Mount Weather. Instead of Landing slightly off course in Trikru Territory, the 100 delinquents drop-ship crash-landed in the pacific ocean east off the Washington Coast. The 100's first experience with grounders rather than a violent clash with the warrior driven Trikru clan but instead meet Luna and the peaceful Floukru who live their lives by fishing and trading their catches for other goods needed from other clans from the coalition/ They also act as mediators for the coalition and whose's purpose above all is to obtain and share knowledge with all.
However Clarke struggles to fully accept and embrace this new way of life without compromising and sacrificing those who remain on the Ark in space.
With the help of Luna and the Floukru will she be able to navigate this strange new world and its complicated politics in order to ensure the Arkers return to earth doesn't spark a War that will lead to all their destruction.
Bookmarked by Meekles
12 Apr 2026
