The Player's Adventures in Offland
Series Metadata
Listing Series
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The Five Times the Player Was Helpful, and the One Time They Needed It by bukkunkun
Fandoms: OFF (Video Game), OFF (Game)
29 Apr 2013
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Summary
5 instances in-game when the Player was helpful.
with
1 instance when they needed the help.
Series
- Part 1 of The Player's Adventures in Offland
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Summary
It wasn’t so much as the amount of the depressed-looking Elsens all around them that bothered him more than all the staring his Player did at all of them as they walked by.
Series
- Part 2 of The Player's Adventures in Offland
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The moment the screen stayed pitch black after half a minute, the Player realised there was something wrong with the game.
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- Part 3 of The Player's Adventures in Offland
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Summary
Two endings, two different outcomes.
The Player must only choose one of the two, after all.
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- Part 4 of The Player's Adventures in Offland
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The Batter lifted his head, and frowned upon seeing his Player shuffling around, and silently slid his hand into theirs, squeezing comfortingly. The Player’s eyes widened and they looked up at the Batter, who immediately averted his gaze and stared at the nothingness outside the monorail.
Series
- Part 5 of The Player's Adventures in Offland
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Summary
The Player had intended, at first, just to get to the area where they were pulled into the game at first, but then a sudden realisation stopped them as they passed the gate out back home—back in The Room, they had another chance to talk to the Guardians, and the Player remembered how shocked they were to find that Dedan wasn’t as big a jerk as he actually was.
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- Part 6 of The Player's Adventures in Offland
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(I'll follow you until you love me,
Papa, paparazzi)The Batter has appointed himself a new mission--to meet his Player and lay claim to what he rightfully owns.
Of course, it's not that simple. It never is.
Series
- Part 7 of The Player's Adventures in Offland
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Mystery Work
Part of Abandoned projects
Summary
This is part of an ongoing challenge and will be revealed soon!
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Summary
The Batter doesn't have much in the way of romance in him. Zacharie however, does. So when he notices how the Batter keeps eying his Player, he decides to impart some advice onto our hapless villain. Namely, to court the Player. Show them things that would attract them. Bond with them. Things that make the Player fall in love with them.
Batter tries, he really does, but his efforts fall just a little flat. The Player is confused and Zacharie is just annoyed. If the Batter can't do this properly, then Zacharie will have to show him how its done and share the spoils later... for a price, of course.
Series
- Part 9 of The Player's Adventures in Offland
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A moment of reprieve reveals hidden agendas.
Said agendas, however, are not necessarily detrimental.
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- Part 10 of The Player's Adventures in Offland
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An innocent wank session ends up getting interrupted, and the Batter learns the beauty of endurance.
Silly inappropriate erections do somehow help in battle.
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- Part 11 of The Player's Adventures in Offland
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Knowing Batter was going to destroy all she built with the help of that damned Player, she left a gift in the air around them, spread by her Add-ons during battle. It's a form of aphrodisiac that inspires rage in sexual intercourse. Batter kills Hugo and the Judge, transforms, and the aphrodisiac kicks in.
The Player picks up the bat, rage blinding them. The Bad Batter turns to face the Player as lust takes his mind.
The battle begins.
Series
- Part 12 of The Player's Adventures in Offland
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Summary
Instead of meeting the Batter and purifying the land, the Player is paired off with Dedan to help run Zone 1. With the additional hands helping him, Dedan becomes less of an asshole, although he still has bouts of screaming rage when faced with incompetent Elsen. His Player doesn't rise to his rage, keeps him calm, and generally helps keep the stress from killing Dedan earlier than natural.
Dedan eventually comes to rely on his Player (even though he won't admit it; pride thing) and when the Player abruptly vanishes one day, Dedan says 'fuck that noise' and goes out to find them and remind them of where they belong and who they belong to.
Series
- Part 13 of The Player's Adventures in Offland
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Summary
So Japhet runs a Zone where there's a huge-ass library. Provided some of the books are fake and most of the others are missing pages, but it’s still a Library. The Player decides to help Japhet out by taking care of some of the books, maybe remaking the covers or fixing torn pages and what have you. Japhet appreciates this, because he doesn't have hands or he'd do it himself - he's a big bookworm (bookbird?).
The two forge a bond over the books and the library in general.
A sequel of-sorts to Comfort Zone.
Series
- Part 14 of The Player's Adventures in Offland
